World of warships submarines news1/19/2024 Damage Control Party now has a limited number of charges.This table briefly covers all the different possible interactions: A submarine can only interact with key areas (for example, capture them for their team) when at surface depth. The time a submarine can spend below surface depth is limited by its Dive Capacity meter. There are 3 depth positions that a submarine can switch between: surface, periscope, and maximum depth. Using all the charges at the beginning of a battle means that at the end you will have no answer to the oil leaks and flooding caused by depth charges.The Damage Control Party now has a limited number of charges, forcing sub commanders to be more cautious.Conventional torpedoes - more difficult to hit, but higher damage.Acoustic (Homing) torpedoes - more consistent hits, but less damage.Subs still can choose at which depth they want to be. Submarines can now choose between 3 depths (surface, periscope, and maximum depth), thus making the decision simpler for the sub commander and easier to interpret for opponents.Surfaced submarines have the ability to detect a ship that is firing in/behind smoke, but submarines at periscope depth can only detect this ship at the assured acquisition range.However, submarines can only have 1 active flood at a time, so a large number of airstrikes at the same time will not be very effective against a submarine.Depth Charges from Airstrike now have a 100% chance to cause flooding on submarines, thus dealing major damage to submarines.The Depth Charge Airstrike now reloads faster, allowing ships to quickly and effectively react to the above two mechanics.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |